Fates Demand Worldbuilding Part 2
A recurring contest only carries weight if there is something beyond it worth protecting, changing or returning to. The realms need to feel inhabited, and the characters entering the Spire need lives that extend beyond their abilities on the tabletop.
Developing the first stonefang Paint Brush
Stonefang’s first hobby brush started with a simple goal: create an affordable synthetic alternative to the sable brushes commonly used for miniature painting. After testing around 20 brushes from manufacturers across Europe, Vietnam and Japan, I settled on a versatile Size 1 brush designed to work as both an everyday workhorse and a fine-detail brush. The first production run of 500 brushes launches in October 2026.
Resonance Seer Design Update
One of the first characters being developed while worldbuilding for the Stonefang universe is the Resonance Seer — a mystical support character built around the idea of perceiving the world without relying on conventional sight.
Character concept artwork by El Quijote Art.
Fates Demand Tabletop Skirmish Part 2
Discover how Fates Demand evolved into a four-Hero skirmish game built around matching dice, where doubles, triples and quadruples drive actions and abilities.
Zephyr Dragoon Development
The Zephyr Dragoon is one of the earliest original characters developed while worldbuilding for the Stonefang universe, and one of the first intended to make the jump from character design into a physical miniature.
Fates Demand Tabletop Skirmish Part 1
This is the start of the journey for the Fates Demand tabletop skirmish game
Fates Demand Worldbuilding Part 1
It pierces the boundaries between realms, drawing them into a divine contest whose consequences extend far beyond the people who enter it. For those competing, it is a place of danger and opportunity. For the communities they leave behind, its outcome can mark the beginning of a golden age—or the arrival of something much darker.

